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How to make holes in polygons? [06 Jan 2008|12:06am]

naz_zar
Hi everyone ;)
I am new to maya, and asking you for help.

By the way, sorry for my english, i'm not very good at it.

I am trying to create a model of the car. And i have one problem that i can't resolve. There is a big air intake in the front of the car. In the beginning i've just modelled it as i want it to be, but after smoothing i saw something wrong.

First i've just created this. And after smoothing, my air intake became too rounded. But i need hole with sharp edges, as it was before smoothing.


Then i've tried to add some hardening edges. Shape is good, but look at this ugly surface irregularity:


A tried many variants, but result is always the same. Then i desided to fill my hole and to use Make Hole Tool. But it works only with one-to-one face:


Now i have this single faced polygon in front of the car hood. All i need is an analog to Antinurb tool from 3D Max to cut faces accurate. I need some projection - face-to-object, to cut only what i need.
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[11 Mar 2007|08:25pm]

thingie
Hi. New member. Animation student, currently using maya 7.0. Looking to get into character animation when I graduate.

I don't know if this question is appropriate, since it deals with installation utilizing the awkeygen crack to modify the aw.dat file. So please delete it if you feel it is over the line.

Since I've had maya 7, I've never had a problem with it. My antivirus protection has never noticed anything, and neither has my antispyware. However, I ran a thorough scan with the antispyware component on my firewall, zonealarm tonight, (which is normally set to quickscan) and it recognized the awkeygen executable as a trojan. (win32.trojan.clicker.small.is.) I quarantined it, since I only used it when I installed the first time anway, but I wanted to know if anyone else has had this problem before, or if anyone was aware of it? Is it a false positive?

I've googled, but haven't had much luck.

I know that when you get cracks, you are always asking for trouble. It just threw me off because only one of my safety nets found it. Fortunately, it has not read any of my other keygens as malicious, so it looks like this is the only one.

I know this is not a virus or malware removal forum, and I am not asking for help regarding that. I just wanted to know if anyone could shed some light on it.
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Serious call for help redux [14 Feb 2007|12:35pm]

ottermama
[ mood | frustrated ]

Okay, since this group gets so little traffic, I dun think there is harm in posting an update from my last post so that everyone who replied can see the update and provide further input... (Mods, if this isn't cool, lemme know.)

So given the advice of those who commented, I have attempted to model this in Polys as opposed to NURBS. You can see my different, and rather meager results here. I am having render issues with this geometry, since it seems to deform rather strangely when I cut out the fantail shape from the model. Here's what I've been doing:

Create a sphere. Cut it in half. Fill hole. Extrude faces with "keep faces together" set to on. (Not too worried about the shape of the front of the resulting cylinder just yet, can clean that up, this is an experiment.) Build a curve detailing the tapered edges and the shuttle bay 'hole' on the rear of the model. Loft a poly surface from said curve. Intersect the cylinder and the lofted surface. Doing so, you get what you see in those two pics.

Any thoughts from the Poly modelers out there?

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Calling all Maya-heads; a serious call for help [07 Feb 2007|05:11am]

ottermama
[ mood | frustrated ]

(Cross-posted from my main journal)

I've been wrestling with this problem for ages and its really really really frustrating me. Even more, the people who I know who know the software either don't know enough to be able to help or are hiding from me whenever I bring it up. But I seriously need some help in getting this right.

I'm working on an enterprise model, and having serious problems with the "fantail" shuttle bay section of the secondary hull, where the large-door shuttle bay is. I'm trying to model that section specifically, and am having one hell of a time getting the surface used to model that part to have tangency with the rest of the hull shape. You can see examples here.

I need some serious help, folks, and I know that among all of you out there, there are people who know the software well enough to tell me what I'm doing wrong and offer guidance. PLEASE! I don't often beg for help, but I've posted this problem on several forums and have had lots of post views but only 2 replies, saying they can't help, so I'm at my wits end here. I really do not know what to do anymore.

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Funky normals [30 Jul 2006|10:50pm]

souldreamx
[ mood | frustrated ]

I'm afraid to say that I'm a relative n00b when it comes to modeling with polygons. I'm hoping someone here might be able to help me out.

I haven't quite got this whole normals thing down. I'm trying to create some low poly game models. Sometimes everything goes smoothly, but sometimes I get these ugly dark patches that I just can't seem to get rid of. I know it has something to do with the way I have the normals set, but I can't quite figure out how to correct it. Here's an example of what I'm talking about:




For these shots, I selected "set to face" and then "average normals" under the "Edit Polygons --> Normals" menu. Other than the dark patches, this gives me the results I'm looking for. I've tried various settings under soften/harden, but it just seems to give me the same problem in even more awkward spots. I've tried editing with the "Vertex Normal Edit Tool," but I was only able to make things worse. "Reverse" and "Conform" seem to have no effect. I'm not really sure what other options I have. I'm currently working in Maya 7.0, but I had the same problem in 6.0 as well.

Sorry if this is a dumb question, but does anyone have any suggestions? Any advice would be appreciated.

3 comments|post comment

Project Snowman [29 Jun 2006|11:35am]

fallenangel_dev
[ mood | artistic ]

I'm still pretty new to Maya, working through the 3D Buzz tutorials while waiting for my "Learning Maya 7: Foundation" book to arrive (Thanks to everyone who suggested that book).

I'm just messing around with things, seeing how everything works (well, the things that have been demonstrated in the first 2 3D Buzz issues).  So far, I've come up with "Project Snowman", which I'm slowly adding to as I learn new things.

Project SnowmanCollapse )

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Fur Coloration [19 Jun 2006|08:54am]

catwoman69y2k
[ mood | geeky ]

Hey there

I am looking into the Maya 6 fur options here. I am trying to make a red "fuzzball". How do I get the fur on it to become the same color as the fuzzball. So far when I do a render of the view, I see the red of the ball but the fuzz/fur is a white color.

Anyone know?

1 comment|post comment

Newbie [14 Jun 2006|02:16pm]

fallenangel_dev
[ mood | nervous ]

I'm new here, and thought I'd introduce myself.

I'm completely new to Maya, and just downloaded the latest version of Maya PLE; with the intention of working through the 3D Buzz tutorials to get myself up to speed.

Any other resources you could recommend would be greatly appreciated.

Thank you :)

~Fallen Angel

4 comments|post comment

Final render of this model. [12 Jun 2006|03:11am]

ottermama
[ mood | accomplished ]

Okay, so I said I would show the final version when I was done, well here it is, behind a link: http://www.oneioddities.com/stuff/maya/sabertexture10.jpg

I hope you all enjoy this, and I'll be happy to answer any questions about my first real learning experience (this project.) ^^

1 comment|post comment

First post of a render [05 Jun 2006|05:56pm]

ottermama
[ mood | lethargic ]

As promised, here's my first attempt at modeling. I have no experience texturing, so there are none on this model. Enjoy the model, there are many different angles in this image.

http://www.oneioddities.com/stuff/maya/ls-finalmodel.jpg

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Obligatory first post [04 Jun 2006|09:46pm]

ottermama
[ mood | curious ]

Greetings all, here's the first post:

My background in 3D started in 96 when I started to play with 3D Studio for DOS until I connected with a friend who had an Amiga, Video Toaster, and Lightwave. Shortly thereafter, I got a job at an SGI/Alias|Wavefront reseller as a demo jock and support engineer. I was doing all Lightwave at the time, but was able to be around for the initial Maya launch event, which was a blast. I haven't been able to do much of anything with Maya due to life being life, so I haven't really picked up the software until recently. I'm trying to unlearn Lightwave in favour of Maya, and I'll post my first serious modeling attempt here in a post soon to follow. I'm just going through the new Learning Maya Books (almost done with Foundation, about to start SFX Handbook). I have a user account on Renderosity that I usually put stuff up to, but I'm wanting to connect with more people than I feel I can there, so I wanted to find an LJ Maya Community as well, and so I have!

Hmm... where my interest lie... 3D based photo-realism, visualization, NURBS modeling, and then other sorts of modeling to follow. As I'm new to the software, my first model doesn't have any textures yet. I want to learn Mental Ray and am very interested in Final Gather, Global Illumination, and very accurate rendering of the models I use for visualization and realism projects. Ultimately, I want to do some comic-style art in Maya to supplement all of this, but I have a loooooooong way to go before I get there. :P Nice to meet you all! ^^

2 comments|post comment

[10 Apr 2006|07:16am]

chibi_chu
Hello all!

For the past few weeks I've been working on a stylized female model & texture for my demo reel. I was wondering if anyone would like to critique her head/offer advice? Unfortunately, because she has already been sent to the riggers/animators, I am unable to change her mesh (I'll still welcome comments for future reference!). But I am happy to hear any critiques on her texture, scene lighting, shaders, etc.

Front - http://i1.tinypic.com/v4a0b4.jpg
Persp 1 - http://i1.tinypic.com/v4a0ef.jpg
Persp 2 - http://i1.tinypic.com/v4a0if.jpg

Some notes:
  • Her skin is currently has color, spec, diffuse, transparency (for eyelashes), and bump maps, and is on a blinn shader.
  • Her hair is also a blinn, and has only spec, color, bump, and transparency.
  • There are three lights in the scene, one light blue (left), one light orange (right), and one off-white (front). This was rendered using Maya Software.
  • Main influences were Ulala (from Space Channel 5) and Mirage (from The Incredibles).

    Thanks for your help everybody! :)
  • 1 comment|post comment

    Help? [31 Mar 2006|08:54pm]

    caitryn
    Anyone here have experience with the "Learning Maya 7: Foundation" book? That's the textbook for a class I'm taking on 3D Modeling and Animation with Westwood Online.

    I cannot finish lesson five which requires me to hardware render a scene. I have a GeForce4 videocard which, unfortunately, doesn't support hardware rendering at all, apaprently.

    Anyone know of a way around this? If you have experience with the book and the lessons, is it possible to skip the hardware rendering section and go on to the next lesson? I have to finish Project One by Sunday night. :(

    Thanks a bunch.

    Oh, I should probably introduce myself. My name is Melissa. I'm from Mississippi and am studying animation with Westwood Online. This course is my first real experience with Maya.
    5 comments|post comment

    jus felt like posting [18 Jan 2006|02:19pm]

    alexmixmasta
    some of my work! its on this link, feel free to comment , This was my first time using maya
    and I made one animation and some models, Im workin on my own contemporary art gallery so I will post those soon!=)

    http://massart.facebook.com/album.php?aid=2000290&l=4a551&id=162100291
    3 comments|post comment

    3D: What I have been working on [26 Nov 2005|09:45am]

    catwoman69y2k
    [ mood | optimistic ]

    (xposted to my own journal and furryartists)

    Latex Roo

    I am hoping to get my submission done in time to enter the contest that ozkangaroo created on DA. It is due on the first of the month.


    • Things left to do:

    • Animate the pump and the inflation

    • Render it in some format



    In the meantime I should contact him about what kind of motion file (avi? mpeg? wma?) he would like to have this submitted in. Thank god for Premiere.

    Even if I dont get this done in time, I am going to have something to show for it. I have relearned a few old skills I forgot about and picked up some new ones.
    2 comments|post comment

    Mapping Issues [17 Nov 2005|02:02am]

    onyx_elite
    Hi everyone. My name's Leigh and I've been dabbling with 3d for a few years. I'm currently studying for my Games Design BA but am having some issues with some uv mapping I'm doing.

    It's a very simple object so I've automatic mapped it, rearranged the uvs in the UV Texture Editor and sewn where appropriate. I've created a uv snapshot that i've edited and now appears in the UV Texture Editor. I've loaded it as a lambert that is applied to the object but unfortunately in the 3d view the texture still isn't visible on the object and when I hit 6 to view the textured object it just appears black/grey. Also if I try to render it i just get blackness.

    What am I doing wrong?
    2 comments|post comment

    Inflating a Balloon [11 Nov 2005|04:50pm]

    catwoman69y2k
    [ mood | curious ]

    hello there

    I am planning on making an animation of an inflating balloon. The balloon will be in a shape (versus a regular balloon). I have never worked with the process of making an inflatable object.

    *what method of animation/deforming should I use?
    *Which type of modeling is best for it?

    2 comments|post comment

    Autodesk acquires Alias [04 Oct 2005|06:45pm]

    chemical_pocky
    Autodesk today announced that it has signed a definitive agreement to acquire Alias, a privately held developer of 3D graphics technology, for $182 million in cash. This acquisition will grow Autodesk’s expertise and offerings in the film and video, interactive games, media, Web, consumer products, industrial design, automotive, architecture and visualization markets. Autodesk anticipates that the transaction will close within the next four to six months.

    http://usa.autodesk.com/adsk/servlet/index?id=5970886&siteID=123112

    x-posted to: 3dsmax
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    Any recommendations? [11 Sep 2005|06:52pm]

    souldreamx
    Hey, guys. I was wondering if anyone out there had any recommendations for a good general reference book for Maya 6.0 or 6.5. I've used Maya in the past (versions 3.0, 4.0, and a little bit of 5.0), but there are still a lot of features I'm unfamiliar with, especially the newer stuff. I'm trying to get back into 3D modeling/animation after not doing it for a year or two and will be taking a class this fall (and hopefully looking for a job in the field soon as well), and I believe we'll be using 6.5 in the class. Also the Mac version, which is completely new to me. :) Right now I have a Maya 3 and a Maya 4.5 reference book, and I'm wondering if it's time for an upgrade or if I should just stick with the help files and books on more specific topics (character building, rendering, etc.). Despite having worked with Maya for some time, I still find myself completely lost when entering new territory, especially when it comes to the specifics of all the tools.

    So, any recommendations? Either general reference books or more specific books that you just can't live without? Also, being new to the Mac version of Maya, will it be a problem going back and forth between the Macs at school and my PC at home when I'm doing homework?

    Any help would be much appreciated. :)
    3 comments|post comment

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