I am new to maya, and asking you for help.
By the way, sorry for my english, i'm not very good at it.
I am trying to create a model of the car. And i have one problem that i can't resolve. There is a big air intake in the front of the car. In the beginning i've just modelled it as i want it to be, but after smoothing i saw something wrong.
First i've just created this. And after smoothing, my air intake became too rounded. But i need hole with sharp edges, as it was before smoothing.
Then i've tried to add some hardening edges. Shape is good, but look at this ugly surface irregularity:
A tried many variants, but result is always the same. Then i desided to fill my hole and to use Make Hole Tool. But it works only with one-to-one face:
Now i have this single faced polygon in front of the car hood. All i need is an analog to Antinurb tool from 3D Max to cut faces accurate. I need some projection - face-to-object, to cut only what i need.